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2010-2011
Timegate
Sugar Land, TX
Senior Technical Animator
• Rigged & Skinned Xeno and Human characters for Aliens Colonial Marines.
• Created custom materials for Unreal 3.
• Created Matinee, Kismet sequences and animations for in game events.
• Evaluated Vision Engine, Speed Tree, Fork Particle Systems.
 
2008-2010
EA Mythic
Fairfax ,VA
Senior Technical Artist
• Rebuilt a non-functional environment art pipeline.
• Wrote bitmap editing tools in 3DS Max to export game ready art tiles.
• Wrote stand alone xml and image browser in python script.
• Worked with EASH outsourcing studio to deliver game ready assets.
 
2006-2008
NCsoft Austin
Austin , TX
Lead Technical Artist
•  Created 3DS Max COLLADA exporter that supports models, textures, animations and triggers
•  Managed team of 5 artists
•  Negotiated deals with outsourcing studios to create game assets
•  Established pipelines for all client side art processes from animation to character creation
 
2004-2006
Discreet / Autodesk
Austin , TX
Application Engineer
•  Demonstrated the latest in Max functionality to game, military, architectural and video clients
•  Provided input into new features and bug fixes in 3DS Max
•  Trained many production studios in latest visualization techniques
 
2003-2004
Inevitable / Midway Austin
Austin , TX
Artist
•  Created level art, effects, and animations for Area 51 PS2 game
•  Animated characters and worked with motion capture studio
•  Developed scripted solutions in MaxScript
•  Shipped Area 51
 
2003
Wolfpack Studios
Austin , TX
Technical Artist
•  Created Max script Acclaim format motion capture importer / exporter
•  Created proprietary format animation exporter
•  Shipped Shadowbane: The Rise of Chaos
 
2002-2003
Digital Anvil (Microsoft)
Austin , TX
Cinematic Artist
•  Generated high resolution textures for Maya rendered Mission Briefings
•  Created facial expressions and Viseme shapes for four characters
•  Rendered effects and interface screens for various Support Shots
•  Shipped Brute Force
 
2001-2002
Point of View
Austin , TX
Technical Artist
•  Refined art to engine pipeline
•  Scripted plug-in to convert Biped keys into standard TRS keys the exporter could handle
•  Worked with converting models and animations from Maya to Max
•  Created two level sections (textured) for Scorpion King PS2
•  Shipped Scorpion King , Smash and Drive (port) and Spy Hunter (port)
 
1999-2001
Kinesoft Development
Austin , TX
Lead Animator
•  Directed motion capture session at Performance Capture Studios
•  Managed 2 animators
•  Created specific animation list based on designer's specifications
•  Worked with SWAT officer and professional actor at mocap shoot
•  Tracked and managed the cleaning of over 500 pieces of motion capture
 
1996–1999
Origin Systems
Austin , TX
Graphic Specialist
•  Animated monster characters for Ultima Online
•  Created 2D level tiles, space ships, weapon effects, and interface art
•  Created the cover art for Computer Games Strategy Plus May 1999
•  Artwork for Privateer 3 appeared in Spectrum 6
•  Shipped Wing Commander Prophecy and Ultima Online: The Second Age