Created 3DS Max COLLADA exporter that supports models, textures, animations and triggers
Managed 2 artists
Negotiated deals with outsourcing studios to create game assets
Established pipelines for all client side art processes from animation to character creation
2004-2006
Discreet / AUTODESK
Austin , TX
Application Engineer
Demonstrated the latest in Max functionality to game, military, architectural and video clients
Provided input into new features and bug fixes in 3DS Max
Trained many production studios in latest visualization techniques
2003-2004
Inevitable / Midway Austin
Austin , TX
Artist
Created level art, effects, and animations for Area 51 PS2 game
Animated characters and worked with motion capture studio
Developed scripted solutions in MaxScript
Shipped Area 51
2003
Wolfpack Studios
Austin , TX
Technical Artist
Created Max script Acclaim format motion capture importer / exporter
Created proprietary format animation exporter
Shipped Shadowbane: The Rise of Chaos
2002-2003
Digital Anvil (Microsoft)
Austin , TX
Cinematic Artist
Generated high resolution textures for Maya rendered Mission Briefings
Created facial expressions and Viseme shapes for four characters
Rendered effects and interface screens for various Support Shots
Shipped Brute Force
2001-2002
Point of View
Austin , TX
Technical Artist
Refined art to engine pipeline
Scripted plug-in to convert Biped keys into standard TRS keys the exporter could handle
Worked with converting models and animations from Maya to Max
Created two level sections (textured) for Scorpion King PS2
Shipped Scorpion King , Smash and Drive (port) and Spy Hunter (port)
1999-2001
Kinesoft Development
Austin , TX
Lead Animator
Directed motion capture session at Performance Capture Studios
Managed 2 animators
Created specific animation list based on designer's specifications
Worked with SWAT officer and professional actor at mocap shoot
Tracked and managed the cleaning of over 500 pieces of motion capture
1996–1999
Origin Systems
Austin , TX
Graphic Specialist
Animated monster characters for Ultima Online
Created 2D level tiles, space ships, weapon effects, and interface art
Created the cover art for Computer Games Strategy Plus May 1999
Artwork for Privateer 3 appeared in Spectrum 6
Shipped Wing Commander Prophecy and Ultima Online: The Second Age